As some of you already know, my husband @josephspeiser & I had a baby boy a few weeks ago adding a 3rd little munchkin to our brood.
Of course the apple geeks we are, we quickly downloaded all the best baby apps out there, but we thought we’d start by training our little mac-tike the old school way… using iPhone wooden blocks of course!
Kyle Bean a Brighton-based designer created this groovy wooden toy style iPhone where the apps are represented as wooden blocks which can be repositioned in and out of the iPhone frame.
Eco friendly and free of radiation, think shape sorter for the hipster baby. Now find me a magic mouse rattle and I think we’ll be all set!
Why shop in an overcrowded supermarket when you can shop for groceries using your smartphone…
In an attempt to grow to number one grocery retailer in Korea – without increasing the number of stores – Tesco (Home Plus) created a virtual shopping experience inside busy Korean subway stations, bringing the store to the consumer.
Gamification, a term you’ve no doubtingly heard of by now, has found a way to break through the trend barrier and enter into our every day lives.
Through these mechanisms, companies and various product makers have found a way to engage audiences through game-like mastery (and some trickery), enticing them to interacting with their product and seamlessly immersing these “games” in our daily lives.
We’ve already noted the rise of gaming as a way to create engagement among consumers, but we didn’t expect to see it applied so soon to something as seemingly mundane as public transport. Sure enough, though, Chromaroma is a new application from UK-based Mudlark that turns Tube travel in London into a rewarding game.
By providing positive feedback these uniquely powerful games are not only fun, but also make the user feel good about themselves, thereby ensuring repeat visits to obtain ‘gold-star’ status.